Student Modeling Engaging Olpc Gaming
نویسنده
چکیده
The current paper describes the implementation of an educational game designed to assist students’ comprehension on a given topic. The game was developed to operate on the One Laptop Per Child (OLPC) device, according the fundamentals of student modeling theory and of game based learning. Students’ interactions are enabled, either in their school environment or they can follow the outdoor approach, by creating ad hoc wireless networks form their homes. Students’ performances are monitored by the Student Model component of the game. The teacher is therefore assisted to outline a student model for each student in the class, considering also the outdoor activities of the learner.
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